Player-guided Search followed by local Tight tracking.
Search acquires the ball in a player-centred portrait crop; Tight continues locally at near-native pixel detail. Four task-specific checkpoints test whether the lighter MobileNetV4 design retains the reference model's detection quality.
0.895 MobileNetV4 F1 vs 0.893 TrackNetV2 F1
0.947 MobileNetV4 F1 vs 0.950 TrackNetV2 F1